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Is this second age of VR coming to an end? It's not entirely dead yet,The biggest problem I have with VR is even if they could solve issues such as wearability and battery consumption I still don't see why I'd want one unless they were so cheap it was 'nothing' money. So I watched a review of Apple's Vision Pro and although I thought the technology was pretty cool I was still left with that feeling of but why do I want one? If I want to use my MacBook (if I had one that is) I'd prefer to open it up and actually use it directly instead of virtually. If I want to watch a film, then that's what I'm doing so why would I be accessing apps at the same time. If for some reason I really need to do that then I'll use my iPad. Oh and no I don't fancy getting run over by a car as I didn't see it coming.
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial
novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
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