Sujet : Re: VR still on the rise?
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 03. Jan 2025, 16:29:15
Autres entêtes
Message-ID : <fa0gnj5p4vg6ic4bjbg7k308p79hmlrqgq@4ax.com>
References : 1 2 3 4
User-Agent : Forte Agent 2.0/32.652
On Fri, 3 Jan 2025 01:20:04 -0000 (UTC), candycanearter07
<
candycanearter07@candycanearter07.nomail.afraid> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
>
Bah VR. I don't want to wear anything. I do want a holodeck!
>
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
>
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to
your brain.
>
>
I'm terrified what kind of malpractice companies would do with access to
your mind.
I mean, even if it was all completely foolproof and legitimate, with
no way for anyone to 'hack' your brain or physically damage you, still
it's terrifying.
Look how companies (and others) already have poisoned the wells of the
TV, movies, and the Internet with all the advertising and targetted
messaging, using tricks and tactics designed by psychologists to
maximize the impact. And this message only passes one or two
information channels (sight and sound). Now imagine how powerful that
messaging becomes if you have full-channel sensory access into a
person's psyche.
We like to pretend stuff like the holodeck or neural interfaces will
be used for games and entertainment, but its primary use almost
certainly will be to sell you Coca Cola.