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On Thu, 2 Jan 2025 19:11:52 +0000, in comp.sys.ibm.pc.games.action, JAB[interesting game prologue snipped]
wrote:
Well something popped up on my feed about this recently and I thought
yeh it's horrific. So the basic game, almost twenty years old now, is
all out nuclear war but what takes it above that, at least for me, is
the way it's presented. It is a strategy game but everything is quite
abstract and minimalist from its Wargames (the film) graphics, to its
haunting sounds and basic units of fighters, bombers, aircraft carriers,
destroyers, battleships, radar units, SAM sites, airfields and of course
ICBM silos which can also serve to shot down incoming nukes. No
research, no resource gathering just you all get the same units to
deploy as you wish.
>
You start at Defcon five and as the timer ticks down that level is
raised meaning you get to place more units and eventually start actual
conventional combat. Once it reaches Defcon one all hell breaks lose and
it's a question of who is going to launch nukes first with an
accompanying siren noise. See a city hit and all that's shown is a white
flash and in big letters the death toll in millions. This happens over
and over again until the world is filled with the glow of nuclear
strikes and the timer reaches zero. The winner is then announced based
on casualties for and against.
>
The part I found really horrific is that it's only after you've played
several games that it dawns on you that you're detached from what you're
doing (you cannot die) and are taking enjoyment in counting the death
toll you're causing while not overly caring of the death toll in your
continent. The finally part is when the results are shown as raw
figures.
>
As the game says everybody dies. You don't win, instead you just don't
do as badly as everyone else.
At the risk of being conceited, and long-winded, this is the preamble to
a game I wrote in the early 90s called "Friendly Fire." It was a game of
bluffing, double-bluffing, strategy, and dumb luck.
Welcome to 2624 A.D.
For some reason, your story about Defcon reminded me of it.
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