Re: The best walking sim ever to involve a truck

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Sujet : Re: The best walking sim ever to involve a truck
De : dtravel (at) *nospam* sonic.net (Dimensional Traveler)
Groupes : comp.sys.ibm.pc.games.action
Date : 08. Jan 2025, 17:12:31
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vlm85d$2rpfs$3@dont-email.me>
References : 1 2 3
User-Agent : Mozilla Thunderbird
On 1/8/2025 7:47 AM, Spalls Hurgenson wrote:
On Tue, 7 Jan 2025 11:11:20 -0800, Justisaur <justisaur@gmail.com>
wrote:
 
On 1/6/2025 8:10 AM, Spalls Hurgenson wrote:
>
      [Once again I wax on endlessly about that stupid truck-driving
       sim. Just move on to the next post. It's okay; I'll understand
       if you do so. ;-)]
>
 
On my recent 500 mile trip I tried the lane and distance keeping cruise
control on my 2021 real car.  It worked pretty well but some stretches
of road it did a lot of pin-balling back and forth, and if there was
rain or the road was wet, or the markings faded it tended to not find
the right and would try to veer into it or the shoulder if I was in the
rightmost.  It also complained when I had my hand lightly on the
steering wheel.  It mostly did better than I at at detecting cars ahead
and keeping pace with them up to the set cruise speed, but had trouble
with people cutting me off (way more times than I could count) taking a
few seconds to recognize that, and detecting a car to the right when it
was veering off that way.
 
I seemed to get tunnel vision far less than driving with just plain old
set speed cruise control, I was worried I'd have more trouble paying
attention with it doing all that, but perhaps because I was monitoring
what it was doing I was more engaged.
 Interesting. I've never had a car with lane-keeping, or even driven a
rental with the capability. So I've no real familiarity with how well
it works.
 I assumed the pinballing was an effect of the game's mechanics. The
game's roads are stitched together using pre-made roads with nav-mesh
lines underneath. Sometimes the stitching isn't quite perfect, and I
figured the back-n-forth was a result of the AI jumping between the
nav-mesh lines as we crossed over the stitches. But maybe it was
intentional after all?
 
I don't think I would be surprised if it turns out that the software companies are using real world "driver assist" car features to test the software for the game.
--
I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.

Date Sujet#  Auteur
6 Jan 25 * The best walking sim ever to involve a truck6Spalls Hurgenson
7 Jan 25 +* Re: The best walking sim ever to involve a truck4Justisaur
8 Jan 25 i`* Re: The best walking sim ever to involve a truck3Spalls Hurgenson
8 Jan 25 i `* Re: The best walking sim ever to involve a truck2Dimensional Traveler
8 Jan 25 i  `- Re: The best walking sim ever to involve a truck1Xocyll
19 Jan 25 `- Re: The best walking sim ever to involve a truck1Spalls Hurgenson

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