Sujet : Re: The best walking sim ever to involve a truck
De : Xocyll (at) *nospam* gmx.com (Xocyll)
Groupes : comp.sys.ibm.pc.games.actionDate : 08. Jan 2025, 18:47:53
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <jgetnj5dan25d7h652rt11af4hfcufndiv@4ax.com>
References : 1 2 3 4
User-Agent : Forte Agent 2.0/32.640
Dimensional Traveler <
dtravel@sonic.net> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
On 1/8/2025 7:47 AM, Spalls Hurgenson wrote:
On Tue, 7 Jan 2025 11:11:20 -0800, Justisaur <justisaur@gmail.com>
wrote:
On 1/6/2025 8:10 AM, Spalls Hurgenson wrote:
>
[Once again I wax on endlessly about that stupid truck-driving
sim. Just move on to the next post. It's okay; I'll understand
if you do so. ;-)]
>
On my recent 500 mile trip I tried the lane and distance keeping cruise
control on my 2021 real car. It worked pretty well but some stretches
of road it did a lot of pin-balling back and forth, and if there was
rain or the road was wet, or the markings faded it tended to not find
the right and would try to veer into it or the shoulder if I was in the
rightmost. It also complained when I had my hand lightly on the
steering wheel. It mostly did better than I at at detecting cars ahead
and keeping pace with them up to the set cruise speed, but had trouble
with people cutting me off (way more times than I could count) taking a
few seconds to recognize that, and detecting a car to the right when it
was veering off that way.
I seemed to get tunnel vision far less than driving with just plain old
set speed cruise control, I was worried I'd have more trouble paying
attention with it doing all that, but perhaps because I was monitoring
what it was doing I was more engaged.
Interesting. I've never had a car with lane-keeping, or even driven a
rental with the capability. So I've no real familiarity with how well
it works.
I assumed the pinballing was an effect of the game's mechanics. The
game's roads are stitched together using pre-made roads with nav-mesh
lines underneath. Sometimes the stitching isn't quite perfect, and I
figured the back-n-forth was a result of the AI jumping between the
nav-mesh lines as we crossed over the stitches. But maybe it was
intentional after all?
I don't think I would be surprised if it turns out that the software
companies are using real world "driver assist" car features to test the
software for the game.
Or worse yet, Vice Versa. Makes you want a car with this feature
doesn't it?
I'll stick to older cars and drive myself or take a cab.
Xocyll