Sujet : Re: Game mechanics do you like?
De : dtravel (at) *nospam* sonic.net (Dimensional Traveler)
Groupes : comp.sys.ibm.pc.games.actionDate : 14. Jan 2025, 16:39:01
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vm60ek$2fg3v$1@dont-email.me>
References : 1 2
User-Agent : Mozilla Thunderbird
On 1/13/2025 11:16 AM, Mike S. wrote:
On Mon, 13 Jan 2025 12:33:21 +0000, JAB <noway@nochance.com> wrote:
Well I though about from a thread of which ones we dislike and also a
video about do gamers know what they dislike
(https://www.youtube.com/watch?v=gCjHipuMir8). The video is a bit
rambling but it did make a point for me that whereas I can easily name
several mechanics that I dislike, I find it that much harder for ones I
like and the reasons are less concrete.
It really is difficult. It is easier for me to mention ones I don't
like. But I gave it some thought and.....
I think the only thing I can come up with for mechanics I do like are
games with a lot of interconnected systems.
I am thinking of something like those old city builder games I used
to play like Settlers 2 where if you wanted this, you have to build
that. But if you wanted that, you needed something else as well.
Creating efficiency with all of these systems appeals to me.
Why it appeals to me, I can not tell you.
I like those kinds of games too but there is a narrow band where they work and a lot of them don't get the balance right. And too often all the focus on getting it right is in the early game. So when you hit mid- to late-game things kind of fall apart with either way too much or way too little material.
-- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.