Sujet : And don't forget when a remake happens to be a remaster! || Re: Remakes, remakes, remakes
De : wipnoah (at) *nospam* gmail.com (H1M3M)
Groupes : comp.sys.ibm.pc.games.actionDate : 15. Jan 2025, 09:51:20
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vm7sua$2so40$1@dont-email.me>
References : 1
User-Agent : Mozilla/5.0 (Windows NT 10.0; WOW64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.19
Spalls Hurgenson wrote:
Oh, yippee. Yay.
I don't care a lot about remakes, since they are supposed to be a new
game built from scratch. Case of Dead Space of Final Fantasy VII remake,
for example. They usually are optional and technically unrelated to the
original game. Even though the Paper mario: The Thousand Year Door
remake was a disaster that lowered the framerate of the original from 60
to 30, It's not like the Gamecube version was affect.
The problem I have is with the remasters. They tend to be completely
unnecessary in PC, and exist mostly to relaunch a game on a different
console generation. With the bioshock remasters, the benefits for PC
were minimal, and in some aspects, worse than the original. A similar
case with the Batman Arkham games. Still not a big deal since these were
released as games independent from the original versions.
What gets on my nerves is when because of a console remake / remaster,
the PC version I purchased suddenly gets replaced with the new version
that was remastered for consoles. Case of Fallout 4. After the series,
it was updated for PS5 and Xbox Series X... And the new codebase
replaced the PC version after years without updates. The game is broken,
specially mods, a settings menus is missing in Steam Deck, and it's
impossible to go back to the previous version in Steam. To add insult to
injury, the patch notes in PC only talk about playstation fixes.