Sujet : Re: Remakes, remakes, remakes
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 18. Jan 2025, 16:02:29
Autres entêtes
Message-ID : <cvfnoj51b3pr7n4enk152potpuj9ojlfgc@4ax.com>
References : 1 2 3 4
User-Agent : Forte Agent 2.0/32.652
On Fri, 17 Jan 2025 00:30:03 -0000 (UTC), candycanearter07
<
candycanearter07@candycanearter07.nomail.afraid> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:22 this Thursday (GMT):
On Wed, 15 Jan 2025 15:49:04 -0000 (UTC), Bozo User
<anthk@disroot.org> wrote:
>
On 2025-01-14, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
>
Oh, yippee.
>
>
Not remakes, but lots of games have open source/libre engine recreations
at https://osgameclones.com , and for sure there are texture packs and
additions for modern times.
>
>
I'm actually fine with these. These are fan-led recreations made out
of love of the game. They aren't designed to prey on customer's
nostalgia because they are less risky and expensive than creating
something new. They tend to have a lot more respect for the source
material too (even if its usually only because, limited as the modders
are in resources, they /have/ to abide by the restrictions of the
original material).
>
I've a lot less respect when its a company with millions of dollars at
its fingertip and the best they can do is rehash the same game time
and time again. It's bad enough that the vast majority of games are
sequels; remasters and reboots are even worse.
>
TL;DR: I'll happily champion fan-remakes (Skyblivion, OpenTTD, etc.)
even as I slam professionally created ones.
>
>
Agreed, especially when the companies strike them down for no reason
COUGH AM2R.
Well, I mean, it's Nintendo; what do you expect when remaking one of
their games. I'm sure more user-hostile companies exist (hello,
Broadcom!) but Nintendo is definitely up there.
In fairness to Nintendo, the IP laws in Japan have significant
differences to those in the west, and from a Japanese legal
perspective, what it is doing is quite on the up-and-up (there really
isn't any 'fair use' in Japan for instance). So when Nintendo takes a
hard-line stance against remakes, or emulation, or mods, it all makes
sense from the perspective of a company immersed in the Japanese legal
system (so, same with Capcom, or Komani, or whomever). End-users in
America and Europe are granted a lot more wiggle room; not so in
Japan.
Arguably, you could potentially win out against Nintendo's overbearing
claims if they are sued in a western court. However, few modders have
the resources to fight a 100-billion dollar company just to save a
let's play video or a from-scratch remake of a thirty-year old game...
even more so if there isn't really agreed upon law about the legality
of the issue anyway. So Nintendo gets to be the bully every time.
Unfortunately, Nintendo -like Apple- has a reality-distortion-field
that keeps its users stupidly happy with the company despite its
repeatedly hostile actions. If Microsoft or EA did the same, they'd
get lambasted, but everybody loves Nintendo.
Well, nearly everybody. ;-)