The game isn't out yet, but the reviews are already flooding the 'net, and I gotta say, what I'm reading isn't making me want to rush out and buy it.
On the one hand, kudos to the developers, who are apparently trying to shake things up by radically changing the way the game plays in an attempt to make the game feel fresh. On the other hand... if I'm buying a game called "Civilization" (especially if it's the SEVENTH game of that name), there's a certain expectation that what I'm getting will be similar to previous versions.
From what I'm reading, this newest game has pushed the boundary just a bit too far for my liking. It has some interesting ideas... but it ain't Civ.
The bit I found least positive was that the game was now divided into three era (Classic, Exploration, and Modern), and that --on advancing to a new age (which affects the entire world at the same time)-- you're expected to pick an entirely new civilization rather than just pushing forward with the one you were using before. It basically restarts the game with new units (presumably to keep balance?). No more rushing to gunpowder and then trouncing all the barbarian nations that are still in the bronze age.
They also killed off the last of the worker units; now you modify terrain tiles directly rather than moving units onto them first. That's been such a Civ-staple it almost hurts to see them go. Also, you can't name your cities. What, no Spallsopolis and Hurgensburg? Is this a game I even want to play anymore?
How it all works together, I can't say. But these changes don't look appealing. The game doesn't FEEL like Civilization. It feels like an entirely different game that just happens to have the Civ brand plastered on it. Maybe I'll get it, maybe I'll play it... but I'm not as sure about that now as I was even a week ago.