Sujet : Re: Big Bundle Of 2K Games - not free, but cheap
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 11. Feb 2025, 17:01:38
Autres entêtes
Message-ID : <0jsmqjd59l5nsfs06p3k63nv14fef7mt5d@4ax.com>
References : 1 2 3
User-Agent : Forte Agent 2.0/32.652
On Mon, 10 Feb 2025 13:54:43 -0500, Mike S. <
Mike_S@nowhere.com>
wrote:
On Mon, 10 Feb 2025 10:37:19 -0600, Zaghadka <zaghadka@hotmail.com>
wrote:
I had a lot of those games, so I picked three I didn't for about $10.
Then it turned out I had The Darkness II, after all.
I just had a similar experience. I own a lot of them as well. But for
$2.50 I decided to buy Sid Maier's Pirates. I hear good things
about it all the time but I never played it. Turns out, I own it
already.
Oh wow. That's a totally revamped version of "Pirates" from the one
that I am familiar with. My main experience with the game was with the
1993 "Pirates Gold" remake. Visually, this new "Pirates" is sort of
akin to the new "Sam and Max" games compared to the original Lucasfilm
classic; it's much more cartoony in its style, lacking some of the
grunginess forced upon it by the 1993 game's giant pixels, and losing
(or at least, transforming) some of its character thereby.
I've mixed opinions on the actual gameplay (or the 1993 game's
mechanics, anyway). It was just such a melange of styles that I never
really could get into it. It was a sword-fighting game. It was a
sailing game. It's naval combat. It's an adventure game. It's an RPG.
It's a trading simulator. "Pirates" tries to be everything at once,
and I always felt like I was being pulled in a dozen different
directions by its gameplay. It felt all very experimental
conceptually, but not well combined. Individually, I think each
component was well-designed (well, for 1993) but the combination
was... just too much for me.
YMMV, obviously.