Sujet : Re: VR still on the rise?
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 11. Feb 2025, 17:11:36
Autres entêtes
Message-ID : <d4tmqj1a8t299bjmrk4t49kaelv3vv9vq8@4ax.com>
References : 1
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On Mon, 30 Dec 2024 13:54:15 -0500, Spalls Hurgenson
<
spallshurgenson@gmail.com> wrote:
Gamespot has an article that suggests that -despite a number of new VR
titles being released in 2024- it feels like something of a swansong
for the platform, with general excitement over the technology
dwindling amongst users and fans.*
Apparently, even John Carmack --Mr. Doom and more recently, Mr. Oculus
himself-- thinks VR will never be more than a 'boutique niche' on PC.*
He still believes that VR --as a stand-alone platform, like Meta's
headset-- still has legs, but as part of the PC ecosystem, Carmack
doesn't believe it will ever become a significant leader of games.
It'll be just one of those funny devices only a tiny handful of
players have connected to their PCs, like steering wheels or four
monitors; a niche that can be safely ignored by most developers.
And it's difficult to argue that fact, if only because stand-alone VR
compared to PC VR is basically the VR equivalent of mobile games
versus PC. The former is a lot less expensive and more accessible, and
the games tend to be simpler and cheaper. As Carmack pointed out,
"Beat Sabre" beat the pants off of "Half Life: Alyx" when it came to
sales.
I'm still not sure even stand-alone VR has a long future --it still
feels very gimmicky and doesn't solve any problems-- but it will
probably outlast PC-based VR.
* he says so here!
https://www.uploadvr.com/john-carmack-pc-vr-is-a-boutique-niche/