Re: Stellar Mess: The Princess Conundrum (Chapter 1)

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Sujet : Re: Stellar Mess: The Princess Conundrum (Chapter 1)
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.action
Date : 16. Feb 2025, 00:50:08
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnvr29ue.3ojci.candycanearter07@candydeb.host.invalid>
References : 1 2 3
User-Agent : slrn/1.0.3 (Linux)
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:42 this Friday (GMT):
On Fri, 14 Feb 2025 16:15:39 +0200, Anssi Saari
<anssi.saari@usenet.mail.kapsi.fi> wrote:
ant@zimage.comANT (Ant) writes:
>
https://store.steampowered.com/app/1507530/Stellar_Mess_The_Princess_Conundrum_Chapter_1/
Free until 2/27/2025 10 AM PST (USA). Not my genre so it is a pass for me. ;)
>
Thanks, I'll take a look. I played a real retro point and click recently
(Rex Nebular).
>
<grumpy mode>
>
It's not the game that turns me off so much as the whole "chapter 1"
bullshit. Call a demo a demo; don't make it like you're giving me a
free game. Plus, the implication of a 'chapter 1' is a chapter 2, 3,
4, 5 and so forth. I'm so over episodic gaming. Not only don't I want
to buy my games in chunks, the format leads to a lot of problems with
repetitiveness and pacing. It makes for a less cohesive story and
gameplay.
[snip]


Agreed, naming something a "Chapter" makes it feel like it's trying too
hard to be a "cinematic experience" or whatever. You can put chapters
INTO a game, thats cool, but don't make a series and call each one a
chapter.
--
user <candycane> is generated from /dev/urandom

Date Sujet#  Auteur
14 Feb 25 * Stellar Mess: The Princess Conundrum (Chapter 1)4Ant
14 Feb 25 `* Re: Stellar Mess: The Princess Conundrum (Chapter 1)3Anssi Saari
14 Feb 25  `* Re: Stellar Mess: The Princess Conundrum (Chapter 1)2Spalls Hurgenson
16 Feb 25   `- Re: Stellar Mess: The Princess Conundrum (Chapter 1)1candycanearter07

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