Liste des Groupes | Revenir à csipg action |
On Fri, 14 Feb 2025 06:10:03 -0000 (UTC), candycanearter07Ah, it was the same price. I misunderstood. Yeah, that's not "pay to win"
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>Zaghadka <zaghadka@hotmail.com> wrote at 19:58 this Friday (GMT):>On Fri, 07 Feb 2025 14:48:09 -0500, in comp.sys.ibm.pc.games.action, Rin>
Stowleigh wrote:
>On Fri, 7 Feb 2025 09:36:12 -0700, "rms" <rsquiresMOO@MOOflashMOO.net>>
wrote:
>
... but the Rockstar offering at the time was that you got immediate
access to a particularly good horse if and only if you bought straight
from the Rockstar store. That turned out to be one of the best
decisions I could have made, because that horse had particularly good
performance characteristics that allowed me to win a lot of PvP races
in RDR2 online. Imagine the old motorcyle game "Road Rash" on
horseback... it is a tremendously fun game mode (or at least it was in
the first couple of years, not sure how active it is now). Horse
racing was one of the best ways to generate in-game currency, which is
required to have any kind of fun in the game and it is harder to come
by in some games. So by winning lots of races I was able to build
wealth in less time, and that made the game more fun overall.
Hmm. I hadn't considered "pay to win." Is this a regular thing with
pre-orders?
>
With triple-a, I think.
I think the meaning of "pay to win" got lost in this discussion
somewhere.
>
Buying from the Rockstar store in that case didn't cost more than
anywhere else, so it was be more like "be cognizant to win"
(understanding what Rockstar was offering from the tradeoff to use
their game client instead of others). Horses that were equally as fast
could also be obtained in game.
>
So, while arguably a cheeky move on Rockstar's part, there was no pay
to win involved, and I certainly had no regrets. The online game of
that mode got more hours of my gaming time than any other game in the
last 15 years.
>
Les messages affichés proviennent d'usenet.