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On Sat, 22 Feb 2025 19:30:03 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>Ant <ant@zimage.comANT> wrote at 08:17 this Thursday (GMT):>candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:>Ant <ant@zimage.comANT> wrote at 02:24 this Tuesday (GMT):>candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:Dimensional Traveler <dtravel@sonic.net> wrote at 17:32 this Saturday (GMT):>https://store.steampowered.com/app/3244220/A_Game_About_Digging_A_Hole/
>
"A minimalist game about digging a hole in the garden of a newly
purchased house. Collect resources, sell them, upgrade your equipment
and discover a mysterious secret. Costs you only one coffee!"I mean, I can't be surprised anymore. Power washing sim is considered>
one of those really good indie games fron what I've heard, and there's a
calculator rougelike out.
I tried its free weekend game. Boring! :PPower-washing sim or the calculator one?>
Power-washing sim.
>
Fair, it does seem like a "turn your brain off" game from what I've
seen.
I think the enjoyment of the game comes mostly from the joy of "I'm
changing the virtual environment". Most video game maps are pretty
static; maybe you can throw around a few blood splats and kick a few
props, but overall the level pretty much is the same when you finish
it as when you start. But with games like "Power-Washing Sim", you
have a definitive effect on the map. It's one of the reasons I think
games like "Red Faction" and "Minecraft" (and survival-crafting games
in general) have such lasting popularity, and "Power Washing Sim" taps
into that.
>
It's also fun to take on a big job and get some satisfaction of seeing
it to the end. There's almost a puzzle element to these games
sometimes too, and figuring out how to get that bit of crud way up in
the corner over there can be quite enjoyable.
>
I didn't really stick with "Power Washing Sim", but that's less
because I disliked the game and more because I'd already essentially
played it with "Viscera Cleanup", which is a more tongue-in-cheek take
on the idea. PWS felt redundant after that, so I didn't dive into that
game as deeply.
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