Sujet : Re: What Have You Been Playing... IN FEBRUARY 2025?
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.actionDate : 09. Mar 2025, 17:56:47
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <0ohrsjl5ba5pl58f1jsa7o40tt1ih0ek8a@4ax.com>
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On Sun, 09 Mar 2025 10:16:10 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
On Sun, 09 Mar 2025 01:49:26 +0000, ant@zimage.comANT (Ant) wrote:
Zaghadka <zaghadka@hotmail.com> wrote:
>
>
Yes, I was serious. Ugh, passive LCDs. Yeah, I didn't like those on
computer screens. Hence I preferred CRT back then.
>
>
[snip]
But even the Gameboy's competitors -like Sega's
GameGear and the Atari Jaguar- languished on the shelves partly
because they opted for better, battery-hungry screens. In almost every
respect, the GameGear was a far, far better machine than the Gameboy,
but its 6 AA batteries lasted 3 hours, compared to the 15 hours for
the two AA batteries in the Gameboy. Sure, that meant that, with the
GameBoy, you were stuck with only monochrome color, but you were
'stuck' with it for 15 times the length of time it would take to power
a GameGear.
>
Yeah. Nintendo made the right choice. The GameGear had an amazing
experience, but the backlight was too power hungry. Nintendo was right;
battery life was more important. I had a Gameboy. It lasted forever
because it was a simple, tiny, unlit LCD.
Most people don't even know what a Jaguar is, because Atari was no longer
a player in consoles. Started its plummeting decline around the 7800.
Does anyone even remember the benighted Lynx? You didn't. That was the
Gameboy contemporary, and it also made the mistake of backlighting. The
Jaguar was years later. They should have taken Nintendo's example to
heart by that time. ;^)
-- ZagThis is csipg.rpg - reality is off topic. ...G. Quinn ('08)