Sujet : Re: Star Wars Outlaws is buggy!
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 18. Mar 2025, 10:38:56
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vrbevh$26bhl$2@dont-email.me>
References : 1 2 3 4
User-Agent : Mozilla Thunderbird
On 11/03/2025 11:13, Zaghadka wrote:
On Tue, 11 Mar 2025 09:52:38 +0000, in comp.sys.ibm.pc.games.action, JAB
wrote:
On 10/03/2025 16:33, Zaghadka wrote:
Wait. What? Why would you do that? It's Ubisoft. Bethesda has "buggy open
world" trademarked and then patented as a game mechanic. (USPO #32768:
"Open world game with annoying or gamebreaking bugs that will later be
fixed by the community")
>
I know that gets said a lot but having put many hours into FO:3/NV and
Skyrim, beyond graphical glitches (wow I'm talking to a guy with no
head) I can't say I've particularly noticed any bugs that screw over quests.
>
I had some quest breakage in Fallout 4, but nothing game breaking. Mostly
the Radiant stuff. Luckily the scripting language is available to modders
in such cases.
I agree with you on the earlier Fallouts and Skyrim. Didn't have a
problem with either. Oblivion otoh. Yeah. I broke that a few times,
requiring loading back into the save history to fix it.
My playthough of Skyrim became so bugged that that I ended up having to restart, admittedly that was because I chucked in a bunch of mods not realising how easy it is to get conflict between them!
I thought, no problems I'll just remove the mods and carry on, nope still having problems. Even going way back through some save files didn't fix it. The problem seems to be that you can screw up the config/save files without realising it.
Oblivion, yeh that seemed at lot worse. The one I always remember was my horse decided it didn't like me any more so started walking back to a town. I didn't realise this horse had special powers until it started walking across a lake and was floating six foot up in the air.