Sujet : Re: Google Sweet Baby Inc...
De : rstowleigh (at) *nospam* x-nospam-x.com (Rin Stowleigh)
Groupes : comp.sys.ibm.pc.games.actionDate : 21. Mar 2025, 12:40:09
Autres entêtes
Message-ID : <ohjqtjhp5imsdpuo8g0o16l69cfcvdf5n2@4ax.com>
References : 1 2
User-Agent : Forte Agent 4.0/32.1071
On Fri, 21 Mar 2025 02:06:14 -0000 (UTC), vallor <
vallor@cultnix.org>
wrote:
On Thu, 20 Mar 2025 20:57:32 -0400, Rin Stowleigh wrote:
Luckily I give fuck all about story, I care about gameplay.
In tactical shooters, bots that are actual competition to good players
have yet to be invented (without cheating), so the only real competition
out there is other humans.
>
I just wanted to chime in that the bots for Counterstrike can have
their difficulty turned up to make them a challenge.
>
(At least, they were challenging to me when I was playing -- maybe I'm
a lightweight.)
Sure, but the concept of difficulty, as it applies to bots or computer
opponents, is no where near approaching the level of complexity of
human reaction and adaptation to situations. One of the joys of
multiplayer is seeing your enemy adapt their tactics once their
existing approach fails them, staying a step ahead of them, etc.
Bots, at their very best, have a certain level of cyclomatic
complexity in their scripting, but the cyclomatic complexity of human
emotion remains unmatched in digital form.