Sujet : Re: Feel the Pain, killer
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 22. Mar 2025, 09:27:38
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vrls9r$3hsvj$1@dont-email.me>
References : 1
User-Agent : Mozilla Thunderbird
On 21/03/2025 19:47, Spalls Hurgenson wrote:
The original "Painkiller" was an amazing game. It came out in 2005,
just when the rest of the industry was fully embracing the new
'cinematic FPS' model introduced by games like "Half Life" and "Call
of Duty". Gone, with those games, were the endless hunts for keycards
and gated combat arenas. Combat and movement were slower and more
considered; the settings more realistically put together. The AI was
improved, and fights against smaller groups of enemies were the new
norm. "Painkiller" contrasted this with its blatantly old-school
design; big, ridiculous mazes, fights against dozens (or more) of
enemies at a time, outlandish weapons and a nonsensical plot and
setting. It was the first 'boomer shooter', released even before that
shooter was fully released.
I can't say I every particularly liked that format for FPS'es. So I completely missed the whole Doom thing. My first really taste was Quake II and it was ok but to be honest I quickly bored of it as it just felt like I was doing the same thing over and over again. I probably spent more time with the multiplayer part than the single player.
Next up was Half Life and that was my kinda game. A bit later Medal of Honour and then Call of Duty. One I always really liked was Stalker with it's blend of story, exploration and slow paced combat. It even had a few RPG like features in it.
So where was I, it's going to be a pass for me until it's in a deep sale as I do occasionally like a bit of mindless violence in games.