Sujet : Re: It's coming...System Shock 2 Remaster
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 23. Mar 2025, 19:52:15
Autres entêtes
Message-ID : <q0l0ujt8huqe766tg4ml0afmf31js4pnfg@4ax.com>
References : 1
User-Agent : Forte Agent 2.0/32.652
On Fri, 21 Mar 2025 15:19:14 -0400, Spalls Hurgenson
<
spallshurgenson@gmail.com> wrote:
>
We've known that the "System Shock 2 Remaster" has been under
development for a while, but at long last we know when it's (expected)
to release (June 26th, to be precise).
Still, what with the "System Shock" games getting remastered, here's
hoping that one day "Terra Nova: Strike Force Centauri" will get some
love too. That game was waaaaay ahead of its time, with huge maps and
rolling natural terrain that wouldn't be matched for years. It's water
had real-time reflections, even... in 1996! It had a physics engine
and procedural animation too. Plus, it was a lot of fun to play. It's
low-resolution (max 320x240) makes it a bit hard to endure, but
imagine what could be done with nowadays if it were ported to Unreal
Engine 5! ;-)
For that matter, I wouldn't mind if "Flight Unlimited" were given a
second chance too. Even today, the game looks pretty good, with a huge
map and incredibly long sight-lines. Throw in some 3D modelled
ground-clutter and improve the lighting a bit and you've got a winning
game!
"Thief", "System Shock" and the "Underworld" games get all the
attention, but I wish some of Looking Glass's lesser-known projects
got some appreciation too. Heck, I'd even like an update to their
"British Open Championship Golf" game ;-)