Sujet : Re: Atomfall
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 26. Mar 2025, 19:21:21
Autres entêtes
Message-ID : <t5h8ujtjddld9g7pjrfklqng9gg8q7ve3f@4ax.com>
References : 1
User-Agent : Forte Agent 2.0/32.652
On Wed, 26 Mar 2025 11:37:23 +0000, Mr Rob
<
noemailformethx@jsjsaiiowppw.com> wrote:
>
Has anyone else played Atomfall yet?
>
I did get a special promotion discounted copy which came with some DLC
and 3 days of early access.
>
I'm enjoying it so far. It does remind me greatly of Fallout games and
especially Fallout London. It has its own quirks that make it clearly
its own game with its own ideas, but it is close enough to a Fallout
game to make you want to play those games again once you've finished
it.
>
I like games that encourage and reward exploration , Atomfall does
both of those things. It does have its own grating version of
invisible walls in the form of sloping ground that looks easily
scalable, only to be forced back down again part the way up via a
sliding animation. Other similar areas where the game wants to let you
go will of course allow you to traverse them.
>
>
>
So far, I really like it though.
It's been described as a cross between "Fallout" and "Stalker" and,
watching some playthroughs of the game, I see the resemblence to both.
But while I enjoyed both games, I hold neither so highly that they're
in my 'must buy and play' immediately list (I mean, I still haven't
even played "STALKER 2" yet!). "Atomfall" looks interesting, but it's
not the sort of game I'm in any rush to get. I'll add it to the
library eventually... and may even get around to playing it. But there
are so many other, similar games I still need to work my way through
first (like the aforementioned "Fallout: London").