Re: Will Doom:Dark Ages require BattleNet?

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Sujet : Re: Will Doom:Dark Ages require BattleNet?
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.action
Date : 01. Apr 2025, 14:49:16
Autres entêtes
Message-ID : <1drnujprif21oppu74suubhp0inoe6ssqe@4ax.com>
References : 1 2
User-Agent : Forte Agent 2.0/32.652
On Tue, 1 Apr 2025 12:14:38 +0200, Kyonshi <gmkeros@gmail.com> wrote:
On 3/31/2025 5:14 PM, Spalls Hurgenson wrote:

Meh. I'm only interested in "Doom 6" for its lore anyway... which says
a lot about how far the series has strayed from its origins.

Doom has lore now?

Honestly, it does... and quite extensive lore too. Still quite
sophomoric too, since it's a based on a high-school student level of
'this is cool'... but there's a lot of it. BethesdId went through a
lot of trouble explaining the back-story between what the demons were,
where they came from, who the various enemies were, how the war came
to earth (and the human's mistakes in attracting the attention of the
diabolic), and who the Doom-guy is.

For me, at least, it's by far the most interesting thing about the new
Doom games. Certainly it isn't the 'push-forward' and pinata-enemies
gameplay, which I've never fully engaged with. Just the fact that we
aren't continually fighting and re-fighting the same "Demons appear on
Mars" battle over and over again is welcome.

But, yeah... all this in a game designed by a guy who once infamously
said "The story in the game is like a story in porn. Everyone expects
there to be one, but it's not very important." Well, now the story is
the driving force in the franchise.





Date Sujet#  Auteur
31 Mar 25 * Will Doom:Dark Ages require BattleNet?5Spalls Hurgenson
1 Apr 25 `* Re: Will Doom:Dark Ages require BattleNet?4Kyonshi
1 Apr 25  +- Re: Will Doom:Dark Ages require BattleNet?1Rin Stowleigh
1 Apr 25  `* Re: Will Doom:Dark Ages require BattleNet?2Spalls Hurgenson
1 Apr 25   `- Re: Will Doom:Dark Ages require BattleNet?1Rin Stowleigh

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