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I can't remember which level I ended up getting stuck on but I found
the hard bit was once you got to a new level you knew there would a
part that was very trial-and-error to get your moves right as it was
as much a puzzle as a shooter. One mistake and you lost all your
weapons and were basically screwed. So another 10p and start from
level one to try again. I still loved the game though.
I have vague recollections of Gravitar, looked lovely, the concept was
fun but it was just too hard so frustrating more than fun. Thrust on
the Specky 48k was a similar concept but the difficultly level was
much better.
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