Sujet : Re: What Have You Been Playing... IN MARCH 2025?
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.actionDate : 02. Apr 2025, 15:00:48
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <hegquj1vhr6du6m8q3d1pgprf9jmph129j@4ax.com>
References : 1
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On Tue, 01 Apr 2025 10:39:03 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
but it suffered from some
grainy textures and unimpressive models. At first glance, the game
looked a lot older than it really was.
Did it still use ID-Tech 5 megatexturing? The original Rage also had a
grainy texture problem because of it. Especially, and this is baffling,
the high res textures. It looked like it was taken with a disposable
Kodak Disc camera.
https://en.wikipedia.org/wiki/Disc_filmMegatexturing (MT) had a lot of cool benefits, but it also takes a lot of
work to implement well, so a throwaway attempt isn't going to look very
good. The whole point of MT is to provide a seamless, handcrafted
environment without tiling everything. If all they did was then
copy/paste tile everything, the game missed the point.
-- ZagThis is csipg.rpg - reality is off topic. ...G. Quinn ('08)