Sujet : Re: What Have You Been Playing... IN MARCH 2025?
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 02. Apr 2025, 15:49:55
Autres entêtes
Message-ID : <kviqujlc3n91bj0u1co2a86kbk05d68dru@4ax.com>
References : 1 2
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On Wed, 02 Apr 2025 09:00:48 -0500, Zaghadka <
zaghadka@hotmail.com>
wrote:
On Tue, 01 Apr 2025 10:39:03 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
>
but it suffered from some
grainy textures and unimpressive models. At first glance, the game
looked a lot older than it really was.
>
Did it still use ID-Tech 5 megatexturing? The original Rage also had a
grainy texture problem because of it. Especially, and this is baffling,
the high res textures. It looked like it was taken with a disposable
Kodak Disc camera.
No, "Rage 2" was developed by Avalanche, better known for the "Just
Cause" and "The Hunter" games, and they used their own proprietary
"Apex" engine. It's not really bad tech but it doesn't shine in this
game. Quite honestly, after a while I stopped noticing the graphic
problems in "Rage 2"; it's okay. Not as sharp as modern games (or even
other games released in 2019) but a lot of its visual problems were
due more to artistic choices than technical, I think. But it really
was shocking to see what the game looked like when I first started it.
Virtual texturing (MegaTexture was Id's trademarked brand of virtual
textures used in IdTech5) is used in other games (it's a feature of
Unreal Engine 5). It doesn't automatically result in grainy visuals.
Don't quote me on this, but I seem to recall reading somewhere that
the graininess in the original "Rage" had more to do with the lighting
effects applied atop the texturing than the megatexture tech itself.
Perhaps it's the same with the sequel.
But, really, the visuals were the least of the problem in "Rage 2". It
was just such a soulless, boring game that even with the best of
graphics it wouldn't have been worth playing.