Sujet : This is why we can't have nice things (Deus Ex)
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 04. Apr 2025, 18:20:49
Autres entêtes
Message-ID : <ne40vj534lbkrjvn3f8bt731jplp16u5ea@4ax.com>
User-Agent : Forte Agent 2.0/32.652
Far be it for me to hope for a sequel rather than something new, but
if we /must/ have sequels, better it be for something like "Deus Ex"
rather than the 10,000th iteration of "Call of Duty", "FIFA" or
"Assassins Creed". Except we're not getting the former because it's
'too niche',* say multiple publishers who think the only way to
profitability is to market their too-large games to the widest
possible audience.
I mean, sure "Deus Ex: Human Revolution" was critically well-regarded
and sold over 12 million units, more than making up its $50 million
development costs, but if you're not talking billions of dollars in
return, why bother? What, for the art of it? To make a product people
want? Nonsense! Just shit out another Madden and you'll make $750
million in a year from the MTX alone. That's what the industry really
needs, right?
That said... I can't say I'm too disappointed. What really was there
still to do with the Deus Ex license? They had backed themselves into
the corner with "Deus Ex 2", putting a fairly definitive end to the
series (well, 'ends', given its multiple options), and trying to
squeeze more games in between the gaps was getting a bit silly. I
don't really mourn the passing of the franchise so much as I dislike
the attitude of the big-name publishers that refuse to contemplate
anything but pabulum as the way forward.
* they say so here!
https://wccftech.com/deus-ex-new-game-pitched/