Re: This is why we can't have nice things (Deus Ex)

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Sujet : Re: This is why we can't have nice things (Deus Ex)
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.action
Date : 06. Apr 2025, 18:21:15
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <50e5vjda2g9rhdu5e4bimtefvj12ev4m62@4ax.com>
References : 1 2 3 4 5
User-Agent : Forte Agent 3.3/32.846
On Sun, 6 Apr 2025 07:59:03 -0500, in comp.sys.ibm.pc.games.action, .../v
wrote:

candycanearter07 wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:11 this Friday (GMT):
[snip]
But, like I said, I'm not big into endlessly extending franchises.
"Deus Ex" had its day in the sun; it produced some excellent games
(and some not-so-excellent ones), and I enjoyed many of them. But I
don't see the need for more and more sequels.  I'm much more of
developers creating something new.
 
 
I personally never played the Deus Ex games, but looking at HR from
the outside, I agree. Maybe I'm just cynical, but making these terrible
"sequels" almost ruins the original game(s) retroactively, because the
newcomers will either A) hate the game and assume "this is just how the
series is", or B) enjoy it and be split from the fans of the originals,
since they're fundamentally different games.
 
In Deus Ex, I felt that stealth was "underpowered."  If you are going to
make stealth _that_ central to the game, then I shouldn't have to
ragequit after ten attempts to sneak by the first guy the tutorial
introduces the stealth feature for.

+1

--
Zag

This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

Date Sujet#  Auteur
4 Apr 25 * This is why we can't have nice things (Deus Ex)5Spalls Hurgenson
4 Apr 25 `* Re: This is why we can't have nice things (Deus Ex)4Spalls Hurgenson
6 Apr 25  `* Re: This is why we can't have nice things (Deus Ex)3candycanearter07
6 Apr 25   `* Re: This is why we can't have nice things (Deus Ex)2.../v]andrak|≡...
6 Apr 25    `- Re: This is why we can't have nice things (Deus Ex)1Zaghadka

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