Sujet : More Doom (Sigil II)
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 13. Apr 2025, 18:22:18
Autres entêtes
Message-ID : <3prnvjtgn6redmt8d0kat16tbe7805ju48@4ax.com>
User-Agent : Forte Agent 2.0/32.652
Meh.
There's a new 'official' WAD just added to the "DooM + DooM II"
bundle. Called "Sigil 2" and made by Romero himself, it's...
...you know, I don't even care. I've never been that much a fan of
Romero's level design aesthetics, and definitely not his
puzzle-and-platform heavy "oooh, I'm a hard-core 1337 gamer" of his
recent mods. There's very little actual info about the wad itself,
except Romeo's sad boasting that he made the levels so difficult that
even he can't finish them on the hardest mode.
I guess that's an appealing trait to level design for some? Not me,
though.
Technically, this isn't a 'new' release; Sigil II came out over a year
ago. It is only now being included as part of the "DooM + DooM II"
(the one that uses the Kex engine) as part of promotion for
soon-to-be-released "Doom Dark Ages"). But if you don't own that
version, you can download it from here:
https://www.doomworld.com/idgames/levels/doom/Ports/s-u/sigil_ii_v1_0It won't work on original DOS-Doom, though. I don't care what Bethesda
says, if it won't run on the original software, it's not an official
continuation of the Doom games. ;-)