Sujet : Re: More Doom (Sigil II)
De : rotflol2 (at) *nospam* hotmail.com (Borax Man)
Groupes : comp.sys.ibm.pc.games.actionDate : 14. Apr 2025, 12:55:00
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <slrnvvptsk.1qb.rotflol2@geidiprime.bvh>
References : 1
User-Agent : slrn/1.0.3 (Linux)
On 2025-04-13, Spalls Hurgenson <
spallshurgenson@gmail.com> wrote:
>
Meh.
>
There's a new 'official' WAD just added to the "DooM + DooM II"
bundle. Called "Sigil 2" and made by Romero himself, it's...
>
...you know, I don't even care. I've never been that much a fan of
Romero's level design aesthetics, and definitely not his
puzzle-and-platform heavy "oooh, I'm a hard-core 1337 gamer" of his
recent mods. There's very little actual info about the wad itself,
except Romeo's sad boasting that he made the levels so difficult that
even he can't finish them on the hardest mode.
>
I guess that's an appealing trait to level design for some? Not me,
though.
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>
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Technically, this isn't a 'new' release; Sigil II came out over a year
ago. It is only now being included as part of the "DooM + DooM II"
(the one that uses the Kex engine) as part of promotion for
soon-to-be-released "Doom Dark Ages"). But if you don't own that
version, you can download it from here:
https://www.doomworld.com/idgames/levels/doom/Ports/s-u/sigil_ii_v1_0
>
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It won't work on original DOS-Doom, though. I don't care what Bethesda
says, if it won't run on the original software, it's not an official
continuation of the Doom games. ;-)
>
I don't mind Romero's design. The first Sigil was pretty good, though
there are many good Doom levels out there, and while his were good, he
has many many peers now.
Now if Sandy Peterson made more levels, I'd be very interested. I liked
his style more than Romero's in Doom and Doom II because they were more
abstract, inventive and devlish.