Sujet : Making games faster?
De : rstowleigh (at) *nospam* x-nospam-x.com (Rin Stowleigh)
Groupes : comp.sys.ibm.pc.games.actionDate : 23. Apr 2025, 23:37:40
Autres entêtes
Message-ID : <upqi0klvu6ildl730ifv9h9hdohbhde05e@4ax.com>
User-Agent : Forte Agent 4.0/32.1071
Is cranking out titles faster really what the industry needs at this
point? Even if we imagine a world that discards everything known
about production of anything throughout history, where there exists a
place where quality remains constant simultaneously with production
times getting shorter, would that even be good for our backlogs? hmm
https://www.thegamebusiness.com/p/kingdom-come-deliverance-2-director