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In CRPG's I do find it breaks immersion if you can use fast travel for small distances, say within a town. It could be that I've just so used it being like that and not that it's really a problem. Shadowrun did it by literally just saying this is your mission and then plonking you outside the location but I would say it was more of a tactical squad game than a 'true' RPG.You could cut all that out, and a lot of games do by allowing you to teleport to places you've been before. Or in the old, old days of random encounters on a map allowing you to cover a lot of distance and if anything interesting happens it just takes you to that particular set piece (thinking of fallout 1 & 2) which is my favorite way to handle that.You can break that thread up with other things, but I would say the main>
problem here is a) writing, and/or b) CRPGs are just not good at this
kind of thing.
Oh I agree with b), one of the nice things about TT RPG's is that you can cut out all that fluff without breaking immersion. You want to go all the way across town to investigate where you think someone lives. Well five seconds of narration and you arrive there and the story carries on.
Apperently there's a lot of weird people who like just tooling through everywhere repeatedly as evidenced by the GTAs and Cyberpunk though. Although generally it's a lot faster in a car.
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