Sujet : Re: EVE and getting new people to play
De : horchata12839 (at) *nospam* gmail.com (Piter De Vries)
Groupes : comp.sys.ibm.pc.games.actionDate : 11. May 2025, 23:42:30
Autres entêtes
Message-ID : <m8cnemFjra1U1@mid.individual.net>
References : 1 2 3
User-Agent : Mozilla/5.0 (Windows NT 10.0; WOW64; rv:128.0) Gecko/20100101 Firefox/128.0 SeaMonkey/2.53.20
Spalls Hurgenson wrote:
On Sun, 11 May 2025 00:48:12 -0000 (UTC), ant@zimage.comANT (Ant)
wrote:
I tried EVE Online last year, but it was too grinding and confusing so I
gave up.
>
EVE is a game I've tried to get into (and failed), I think, three
times. It definitely has a learning curve that makes it difficult to
approach (although I read that CCP Games was working on that?), but
the biggest problem I had with it was that the overall goal of the
game just wasn't appealing to me. It was playing for the sake of
playing, and if I'm sitting down to spend a few precious hours to play
video games, I much prefer a game that tells me a story (either
directly through its narrative or through its world-building). EVE's
'pilot' (where you use a four button joystick with a red button) is
I knew you'd somehow see it my way even if you didn't respond directly.
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