Re: EVE and getting new people to play

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Sujet : Re: EVE and getting new people to play
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.action
Date : 12. May 2025, 08:46:05
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vvs8vv$vnkc$1@dont-email.me>
References : 1 2 3
User-Agent : Mozilla Thunderbird
On 11/05/2025 23:55, Ant wrote:
JAB <noway@nochance.com> wrote:
On 10/05/2025 14:20, Spalls Hurgenson wrote:
So there's this article, discussing the problem on getting new players
to invest their time in EVE, the long-running sci-fi MMORPG. One of
the issue the game has is that many of its current players have been
playing the game for literal decades, and -as such- newcomers are at a
distinct disadvantage when starting up their virtual empires. There's
just much less room for newbies to manuever.
 
It's something that World of Tanks also suffers from. As they added more
crew skills and equipment types for tanks in an effort to give long
standing players something to work towards the gulf between them and new
players has significantly increased.
 
I kinda feel sorry for new players who are encouraged to get to the
higher tiers as fast as possible (that's where WG make their money) and
they encounter players with maxed out tanks that will just shred them to
pieces before they even know what's happened.
 Don't they have limits on what levels players can play with? I only
played WoT @ E3 back in 2014 briefly. It wasn't a bad game, but I prefer
playing Battlefield 1942, etc.
 
Nope, as soon as you've researched a tank at any level you can take it out for a spin which is made worse by you have to grind out a tank through play to get it to its top configuration which depending on the tank tier could easily take fifty to hundred battles unless you want to use real money to skip that part.
They did try to partially mitigate this by providing a system that protects newbies from experienced players until they played a certain amount of games, have some unknown skill level or researched a certain tank tier. The problem is one of their big money spinners is tier VIII premium tanks which are available just by opening your wallet and WG want you to play higher tiers so that's what new players are pushed towards.
It also doesn't help that WG have a habit of selling what are over powered premiums and it's just not fun realising that you have an in-battle disadvantage just because you didn't open your wallet.

Date Sujet#  Auteur
10 May 25 * EVE and getting new people to play15Spalls Hurgenson
10 May 25 +- Re: EVE and getting new people to play1Praetor Mandrake
11 May 25 +* Re: EVE and getting new people to play5Ant
11 May 25 i+- Re: EVE and getting new people to play1Praetor Mandrake
11 May 25 i`* Re: EVE and getting new people to play3Spalls Hurgenson
11 May 25 i +- Re: EVE and getting new people to play1Piter De Vries
11 May 25 i `- Re: EVE and getting new people to play1Ant
11 May 25 +* Re: EVE and getting new people to play6JAB
11 May 25 i+* Re: EVE and getting new people to play3Ant
12 May 25 ii`* Re: EVE and getting new people to play2JAB
12 May 25 ii `- Re: EVE and getting new people to play1vallor
12 May 25 i`* Re: EVE and getting new people to play2Spalls Hurgenson
12 May 25 i `- Re: EVE and getting new people to play1JAB
11 May 25 `* Re: EVE and getting new people to play2candycanearter07
11 May 25  `- Re: EVE and getting new people to play1Piter De Vries

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