Sujet : Re: EVE and getting new people to play
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 12. May 2025, 19:32:12
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vvterc$1857p$1@dont-email.me>
References : 1 2 3
User-Agent : Mozilla Thunderbird
On 12/05/2025 17:11, Spalls Hurgenson wrote:
But with World of Tanks (and Ships, and Planes, and whatever other
variation on the theme they've made) it's always been pretty obvious
the game was pay-to-win. It's generally why I avoid the franchise (I
gave it a chance a few years back). In terms of gameplay and polish, I
was actually rather impressed; it/is/ a fun game but boy-oh-boy,
there was a lot of push --both by the developers directly and by the
way the game was designed-- to get you to BUY BUY BUY. And while it
was galling, the obvious intention from the start was for new players
to Git Gud through the power of their wallets.
As someone who started playing in the closed beta (2010) and I'm going to have to disagree. The first few years the formula was very simple, money equalled saving time with the likes of a premium account (more credits and exp.) or premium tanks (worse than fully upgraded tech tree tanks but again more credits and exp.) There where some very light pay to win elements such as premium ammo/consumables but they really burnt money badly so hardly anybody used them. It was a pretty level playing field wallet or not.
Then premium ammo/consumables became available for credits (get that premium account) and premium tanks became better than their tech tree equivalents. Next up was Xmas lootboxes with really OP tanks.