Re: The Precinct

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Sujet : Re: The Precinct
De : rstowleigh (at) *nospam* x-nospam-x.com (Rin Stowleigh)
Groupes : comp.sys.ibm.pc.games.action
Date : 14. May 2025, 22:51:29
Autres entêtes
Message-ID : <4e3a2kpmmthp8lvmb104q6fo1l8kg1rs5p@4ax.com>
References : 1
User-Agent : Forte Agent 4.0/32.1071

As I've played this game more, I've been able to better pinpoint why
it's so good.

They focused on keeping the mechanics around the procedurally
generated random side missions fun, then layered a story and recurring
characters on top of that.

This turns out to be a far better formula for game creation than
trying to storyboard the main plot, then figuring out gameplay around
that.

Of course at the $25 price point on release day, there are going to be
compromises...  The "cutscenes" are basically "cutout animation"
(static portraits of the characters that the camera zooms in on when
they speak).  But it works so well in this game, and it makes you so
glad they don't waste your time (or their own production money)
worrying about what 3D models are doing during cutscenes.  It's
actually part of the charm of the game that seems low budget at first,
but you start to really appreciate many hours in.  Especially since it
becomes clear that the development investment was made in the
distinction between games and movies, where the whole point is to
interact with the environment, not watch actors.

Date Sujet#  Auteur
14 May 25 * The Precinct6Rin Stowleigh
14 May 25 +* Re: The Precinct2rms
14 May 25 i`- Re: The Precinct1Rin Stowleigh
14 May 25 +* Re: The Precinct2Justisaur
14 May 25 i`- Re: The Precinct1Rin Stowleigh
14 May 25 `- Re: The Precinct1Rin Stowleigh

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