Sujet : Another nail in the (VR) coffin
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 17. May 2025, 16:25:00
Autres entêtes
Message-ID : <o0ah2kl3dhjkdblr6ke37k8225334od94l@4ax.com>
User-Agent : Forte Agent 2.0/32.652
Since I keep harping on how VR is dying, you'd be forgiven for
assuming I hate the tech. I don't; not really. I just don't think the
recent devices were deserving of the hype (or the price!) and disagree
with some of the choices made by the major players (e.g., how many of
the developers wanted to create their own ecosystem rather than create
a device primarily as a PC add-on).
VR may one day become everything we dream of, but it's not going to
happen with this current batch of tech. So while I don't dislike VR,
neither am I entirely sad to see the decline of this era of VR. The
whole idea is half-baked; I'm happy to see it being shelved for a bit
until its shortcomings are fixed.
And another indication that this is happening? Minecraft has
officially shelved VR support.* Minecraft apparently was one of the
bigger names in VR and the loss of such a major title is pretty big
news. Publishers aren't seeing enough customers using VR to keep
supporting the feature and are backing away. Given that Minecraft
appeals a lot to the younger set (you know, the ones most open to tech
gadgetry and less critical of all its shortcomings), this indicates
that even the youth aren't onboard with the tech... which doesn't say
much for the immediate future of VR.
One day VR will have its day... but that day is not today.
* announcement here
https://www.engadget.com/gaming/minecraft-is-ending-all-virtual-reality-support-next-spring-212953347.html