Sujet : Re: free Free FREE Furi Demake: Get Furious!
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 18. May 2025, 16:42:41
Autres entêtes
Message-ID : <0kvj2k55rdj73upd9vi1b1schsqc7qvr9q@4ax.com>
References : 1
User-Agent : Forte Agent 2.0/32.652
On Sat, 17 May 2025 14:07:58 -0600, "rms"
<
rsquiresMOO@MOOflashMOO.net> wrote:
8Bit Action!
https://store.steampowered.com/app/2593450/Furi_Demake__The_Chain/
I never got the point of demakes; let's take a game and make it worse?
Oh sure, from a TECHNICAL perspective I understand it. "Can I, a
developer, create a similar experience as a modern game using a much
more limited toolset?" I see the appeal of that challenge.
But as an end-user of that product -the gamer- I can't imagine why I'd
want to actually PLAY that game.
But it probably has a lot to do with the fact that I already lived
through the era of 8-bit* games, and my general feeling is that I
already DID my time in the 16-color mines. I've suffered enough; I
don't need to return to a time when individual pixels were the size of
my thumb. You CAN make pretty games with such limited technology, but
it was /despite/ those limitations, not because of it.
And "Furi Demake" is definitely not one of those exceptions.
(it's also just the single boss fight of the larger game, so its not
like there's much content either)
So I'll pass.
* although in terms of visuals and gameplay, "Furi Demake" looks a lot
more 16-bit to me. There's a hell of a lot more than 8 colors on
screen for most of those images. ;-)