Sujet : Re: "Sierra made the games of my childhood. Are they still fun to play?"
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 21. May 2025, 15:11:26
Autres entêtes
Message-ID : <5enr2ktdu923uqj9rf39ug2j6m1aj4960p@4ax.com>
References : 1 2 3 4 5
User-Agent : Forte Agent 2.0/32.652
On Tue, 20 May 2025 14:02:25 -0400, Mike S. <
Mike_S@nowhere.com>
wrote:
On Tue, 20 May 2025 09:15:32 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
>
Somebody _didn't_ feed the dog the sandwich (Infocom), and _did_ feed
the mouse (Sierra).
>
Which games were those? If you know, you know. ;-)
>
Hitchhiker's Guide to the Galaxy for the Infocom one.
As for feeding a mouse in a Sierra game? I don't remember. I only
remember in King's Quest 5 you had to throw a show at a cat to save a
mouse or you were screwed later on.
Close. You can also feed the rat (maybe it was a mouse? Or maybe it
was the cat?) some of your food early in the game, but that only
screws you much later in the game when you need those nibbles for
something else.
Sierra fortunately didn't resort /that/ often to those sorts of
tricks, where the outcome of one action didn't effect you negatively
until hours later. Usually they were much quicker to kill your
character, often instantly after you take the action. That was
annoying enough.
But I could /almost/ forgive those sorts of puzzles. What I really
hated were the deaths caused by not making pixel-perfect movements.
This was especially bad when the on-screen character was climbing, and
they'd plummet to their death just even when climbing stairs. It was
annoying because I fled to adventure games to ESCAPE that sort of
arcade nonsense.