Re: DOOM: The Dark Ages

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Sujet : Re: DOOM: The Dark Ages
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.action
Date : 22. May 2025, 15:12:07
Autres entêtes
Message-ID : <trbu2kdfq89891je2iv5vl9rk9sb8sktmt@4ax.com>
References : 1 2 3 4
User-Agent : Forte Agent 2.0/32.652
On Thu, 22 May 2025 14:17:01 +0100, Mr Rob
<noemailformethx@jsjsaiiowppw.com> wrote:



Forking Hell! That was SO FRUSTRATING!

<understandable rant deleted>

Reminds me of the end-boss of "Doom: Eternal's" DLC, although there
were similar portions in the earlier game too. I HATE monsters with
magic invulnerabilities unless you time your attacks just right, or
use one particular weapon. It's arguably an okay mechanic in some
games, but it feels out of place in a game like Doom.

It's the FPS equivalent of those moon-logic puzzles in Sierra
adventure games; forcing players down a nonsensical (and often
non-obvious) path.

It being "Doom", I'm sure I'll definitely acquire it eventually. But
the likelihood of my actually PAYING for this game is falling quickly.
It, like Civilization VII, are ever more likely to be free-game
fodder.




Date Sujet#  Auteur
15 May 25 * DOOM: The Dark Ages16Mr Rob
15 May 25 +* Re: DOOM: The Dark Ages3Spalls Hurgenson
15 May 25 i`* Re: DOOM: The Dark Ages2Ant
16 May 25 i `- Re: DOOM: The Dark Ages1Mr Rob
18 May 25 +- Re: DOOM: The Dark Ages1Mr Rob
19 May 25 +* Re: DOOM: The Dark Ages2Justisaur
20 May 25 i`- Re: DOOM: The Dark Ages1JAB
21 May 25 +* Re: DOOM: The Dark Ages2H1M3M
21 May 25 i`- Re: DOOM: The Dark Ages1Mr Rob
22 May 25 `* Re: DOOM: The Dark Ages7Mr Rob
22 May 25  +* Re: DOOM: The Dark Ages5Mr Rob
22 May 25  i+* Re: DOOM: The Dark Ages2Spalls Hurgenson
22 May 25  ii`- Re: DOOM: The Dark Ages1Mr Rob
22 May 25  i`* Re: DOOM: The Dark Ages2Mr Rob
23 May 25  i `- Re: DOOM: The Dark Ages1Mr Rob
24 May 25  `- Re: DOOM: The Dark Ages1Mr Rob

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