Sujet : Re: "Sierra made the games of my childhood. Are they still fun to play?"
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.adventure comp.sys.ibm.pc.games.actionDate : 23. May 2025, 13:18:48
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <3rp03k1e50r1gahncve5tmgcbqv90r5lsp@4ax.com>
References : 1 2 3 4
User-Agent : Forte Agent 3.3/32.846
On Thu, 22 May 2025 09:52:45 -0400, in comp.sys.ibm.pc.games.action, Mike
S. wrote:
On Wed, 21 May 2025 11:35:15 -0500, Praetor Mandrake
<horchata12839@gmail.com> wrote:
>
I lost interest in adventure games because Sierra put in a quest where
you had to pick up acorns and had to be on the exact pixel of the acorn
to get it. It was misguided.
>
Your post reminded me of both the beanstalk you need to climb in
King's Quest and the tongue you needed to climb to get out of the
whale in King's Quest 4. In both instances, you need to click on the
right spot or you fall down and have to start over.
>
Save early. Save often.
That whale was just baffling to me because I didn't understand the
concept of a puzzle being based positionally as a physical process.
I had to call my young cousin. "Oh, yeah. It matters where you click on
the tongue."
-- ZagWhat's the point of growing up if you can't be childish sometimes? ...Terrance Dicks, BBC