Sujet : Re: Carmack's Revenge
De : Xocyll (at) *nospam* gmx.com (Xocyll)
Groupes : comp.sys.ibm.pc.games.actionDate : 23. May 2025, 17:19:20
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <au713kd4ots9i0lb248an2bk35v823vk3j@4ax.com>
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Zaghadka <
zaghadka@hotmail.com> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:
On Fri, 23 May 2025 10:49:06 -0400, in comp.sys.ibm.pc.games.action,
Xocyll wrote:
>
Dimensional Traveler <dtravel@sonic.net> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>
On 5/23/2025 5:21 AM, Xocyll wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
John Carmack once wrote about Doom, "Story in a game is like story in
a porn movie. It's expected to be there, but its not that important".
So it amuses me to no end that, with the advent of "Doom: Dark Ages"
Doom-lore has grown so extensive levels that it literally takes three
hours to describe it all.
>
The DOOM Timeline | COMPLETE DOOM Story & Lore
https://www.youtube.com/watch?v=g5OdQYASIPQ&t
(length: three hours, thirteen minutes and 59 seconds)
>
(admittedly, the narrator is extremely slow. A good editor could
probably cut it down to one-third that length. But who am I to bitch
about somebody being excessively verbose? ;-)
>
Honestly, one of the unspoken marvels of the nuDoom games is how they
managed to link together /all/ the different aspects of the Doom
franchise --be it the original games, the spin-offs like Doom64, or
even those awful movies-- into one cohesive (if not entirely logical)
narrative. I rather liked how they gave the demons more depth and
history than just random evil-things that you shoot, and I'm not
immune to the appeal of the power-fantasy that is the Doom Guy's
story.
>
The original Doom games were fun, but too self-contained. Monsters
appear, you kill them, end of story. "Doom 2016" --and more
importantly, "Doom Eternal"-- added enough new nooks and crannies that
the we can keep adventuring on for years. "Doom: Dark Ages" is just
one such exploration of that lore.
>
That said... even I have to admit it's a /bit/ much for a game that,
mechanically, is so simplistic. It's like somebody making a two-hour
Hollywood blockbuster out of a single game of Rock-Paper-Scissors. It
just seems so overboard and out of place for a game that relishes in
gore and guns.
With Keanu Reeves as Rock, Nicholas Cage as Paper and Dwayne Johnson as
Scissors.
<snip>
Xocyll
>
What a minute here! How can Dwayne Johnson NOT be The Rock?! Keanu
Reeves should be Scissors, he does more blade work. But I agree that
Nicholas Cage is paper. :)
>
Dwayne being Rock is too obvious, subvert expectations!
>
Johnny Depp should be scissors, for his work as Edward Scissorhands.
Again, too obvious.
If Dwayne can play a Tooth Fairy, he can play scissors.
Xocyll
-- I don't particularly want you to FOAD, myself. You'll be more of a cautionary example if you'll FO And Get Chronically, Incurably, Painfully, Progressively, Expensively, Debilitatingly Ill. So FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr -- This email has been checked for viruses by Avast antivirus software.www.avast.com