Sujet : Re: "Sierra made the games of my childhood. Are they still fun to play?"
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 24. May 2025, 15:52:00
Autres entêtes
Message-ID : <4sm33kpgela0tk9010l4csaao0pfap55lc@4ax.com>
References : 1 2 3 4 5 6 7 8
User-Agent : Forte Agent 2.0/32.652
On Fri, 23 May 2025 14:05:09 -0400, Mike S. <
Mike_S@nowhere.com>
wrote:
On Fri, 23 May 2025 10:54:53 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
>
The $@#&&*!! teeth.
>
Yes, tongues in KQ IV and teeth in System Shock 2. :-P
Giant-mouth levels in general. Or really, any "you're in the belly of
the beast" levels. It almost never feels realistic and the mechanics
are almost always annoying.
I hated the teeth in "System Shock 2" the first time I played it, but
was less annoyed in later playthroughs. If I recall, you can /mostly/
ignore them, unless you're after some hidden loot. What I disliked
most about the teeth was... well, how cheesy they looked. They were
just moving platforms that pushed up and down, operating more like
elevators than actual teeth. Plus, they appeared out of nowhere in the
middle of the Many's stomach.
They were so obviously a video-game construct that it destroyed any
sense of immersion. They had no reason for being where they were
except to provide some annoying jumping puzzles, and their mechanical
movement didn't work with the organic feel of the rest of the level.
Fortunately, the teeth in "System Shock 2" were only a tiny part of
the game and -like I said earlier- you could mostly bypass them. In
later playthroughs, rather than engage with the mechanic I just mostly
ignored it and went on to better parts of the game.