Sujet : Re: Tainted Grail : Fall of Avalon
De : rstowleigh (at) *nospam* x-nospam-x.com (Rin Stowleigh)
Groupes : comp.sys.ibm.pc.games.actionDate : 25. May 2025, 21:55:51
Autres entêtes
Message-ID : <kn073k9sg3ettkedjhfcmikhhaiq25o2si@4ax.com>
References : 1 2
User-Agent : Forte Agent 4.0/32.1071
On Sun, 25 May 2025 16:11:13 -0000 (UTC), "Mark P. Nelson"
<
markpnelson@sbcglobal.net> wrote:
Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote in
news:ft563khlg2jjvi3p2gmf1el2hej9u2r1t9@4ax.com:
>
The gameplay has me hooked.
While I have had some fun in the past with some of the Elder Scrolls
games, first couple of Witcher games, etc., fantasy RPGs are really
not my preferred genre. However, when a title is this good, none of
that really matters.
>
Got the demo when it was first available. Played it for 20 minutes, and bought the game.
>
Even the early access (which did have problems) was really good, and the devs really did
pay attention to feedback.
>
Now 1.0 is out
>
Having the setting it does, comparisons with Skyrim are going to be everywhere.Yes,
swords and axes, yes, bows and arrows, yes, magic, yes, lock-picking, but it's not
Skyrim; it's a lot grungier. It feels more mediaeval and uncivilized.
>
It's also a lot of fun.
>
mpn.
One thing I get out of this game that I don't think I ever really got
out of Skyrim is a tactical vibe during combat. Where I need to
assess the situation, think about the approach -- in some cases and at
some difficulty levels how can I use the terrain or environment for an
advantage.
Combat in Bethesda games (regardless of Elder scrolls or Fallout
franchise) usually ends up with me quickly figuring out some formula
that works a little too well and just mowing down everything in my
path, taking a lot of the fun out of combat.