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I not against DLC if it follows the old concept of expansion packs where the base game can be considered a complete experience but if you want more then here it is. Where I think it actually works is wargames where you get a few nations/time periods/theatres and the there will be a variety of DLC to provide extra content. The difference here is that, at least in my experience, people are quite picky about which of those they want to play. The main developer of Field of Glory II summed it up when asked a question about this by saying, once the base game is complete the main cost is designing the models for the units. If you put too many of them in then you push the price that will put people of as it will contain content they don't actually want.- day one DLC (which, you know, could have just been added toI find DLC at all to be a bit of a red flag since this stuff often used
the game being released)
to be part of the main game, and is now split off to garner more
revenue.
Often a foot-shoot though, since without it in the base game people get
bored so much faster.
Since only the best bits will sell as a DLC, without it in the base game
it's far less interesting and people move on to something new without
ever considering buying the DLC.
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