Sujet : Re: System Shock 2: 25th Anniversary Remaster - Extended Multiplayer Trailer | Nightdive Studios - YouTube
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 11. Jun 2025, 15:48:31
Autres entêtes
Message-ID : <085j4klosvcoseq667q2quklk1uu4raua5@4ax.com>
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On Tue, 10 Jun 2025 20:07:39 -0400, Xocyll <
Xocyll@gmx.com> wrote:
ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
spammer to utter "The Augury is good, the signs say:
>
I never got to play its multiplayer in the original game. Did anyone
play its original game's multiplayer? I won't be buying this game. No time.
>
I don't believe the original game even had multiplayer.
It did, because it was de rigueur to have multiplayer in any sci-fi
themed FPS of the era, and because I think (after the blowback from
"Terra Nova", a game they released a few years earlier that was bashed
for -among other things - lacking multiplayer) Looking Glass was
afraid NOT to include it.
I tried it... once, although only between two of my own computers. The
only friend I had who also owned the game loathed it (largely, I
remember, because of its visuals) so all I could do was install the
game on two of my PCs and connect them together. I honestly don't
remember anything more about the experience than that I DID it (and
that it seemed unduly complicated). IIRC, the game was co-op only; no
multi-player specific maps.
The game wasn't really well optimized for online play either; I recall
hearing the multiplayer crashed a lot, that it was buggy and I don't
think you could save/reload/rejoin a game... so basically you'd have
to play the whole campaign in a single sitting.
So basically nobody used it. But it was there.