Sujet : Re: Lost Forever Games
De : rstowleigh (at) *nospam* x-nospam-x.com (Rin Stowleigh)
Groupes : comp.sys.ibm.pc.games.actionDate : 19. Jun 2025, 01:21:53
Autres entêtes
Message-ID : <17l65k52621uo8hnb9m23nodpgelmldkq8@4ax.com>
References : 1 2
User-Agent : Forte Agent 4.0/32.1071
On Wed, 18 Jun 2025 11:51:32 -0400, Spalls Hurgenson
<
spallshurgenson@gmail.com> wrote:
The advantage to this method was you didn't have to remain connected
through an entire match (as any 4X player will tell you, a campaign
can take a /long/ time to finish). You also aren't reliant on a
third-party server to connect; all the communication is done by email
(heck, if you really wanted you could put the file on a floppy and
send it back and forth by postal mail!). But it was slooow.
>
I wonder if there are any modern games still offering PBEM support.
If there are, they were developed by a labotomized mongoloid and are
therefore not worth playing :)
If someone did want to create an agonizingly long, drawn out and
pointless multiplayer experience like that these days, there are a lot
of ways to accomodate asynchronous turn-based play online that
wouldn't expect someone to send files back and forth via e-mail.
It's a little like saying "are there any cities in the USA that don't
offer drinking water, but alternatively offer solutions for filtering
their own sewage as a way to promote challenge of fundamental human
coping skills?"