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Nothing you said in your post about the game mattered to me at theIn CRPG's I generally agree. In tabletop RPG's they can be quite fun as they inject a sense of urgency into the game and you have a GM who can be more creative instead of just 'quest failed', bad luck.
time because the game had a fucking time limit. I have a few rules of
game design. My very first one is no time limits that end the game!
Time limits, especially in RPGs, are awful.
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