Sujet : Re: Code Wheels
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.actionDate : 27. Jun 2025, 20:14:51
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <17rt5k9trr01028not54c95qfuubdjgf8f@4ax.com>
References : 1 2 3 4 5 6 7 8 9
User-Agent : Forte Agent 3.3/32.846
On Fri, 27 Jun 2025 11:29:59 -0700, in comp.sys.ibm.pc.games.action,
Justisaur wrote:
On 6/27/2025 11:02 AM, Zaghadka wrote:
On Fri, 27 Jun 2025 12:31:57 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
b) a manual look-up in the form of "journal entries" where
you were directed to read what it said in the manual at
various points throughout the game. Often these entries
contained vital information without which certain puzzles
could not be completed.
Yeah. This added a lot of depth to the game, and there was a lot less
disk switching and fewer disks. Well, frankly, it literally couldn't fit
on the disks of the day.
The book was also in photocopy proof blue iirc.
*THIS* is the way to do CP.
>
That would still be easily defeated these days. Besides most games
don't even have a manual or book, and if they do it's in PDF or only on
their website.
>
It's all about online required sign up and verification now. Sucks if
the internet is out though.
Oh, not these days. There's no sane way to do CP/DRM today. Anti-cheat,
too.
Kernel level drivers do not belong in games. Microsoft needs to create
some kind of anti-cheat API that isn't ring-0. Any company who wants that
kind of access to "protect" their day-0 profits is insane. There should
be laws against boggling up computer security like that.
But back-in-the-day, this form of CP added value, as it required some
writing. It was content, not a hoop to jump through.
-- ZagWhat's the point of growing up if you can't be childish sometimes? ...Terrance Dicks, BBC