Re: initial Zork behavior

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Sujet : Re: initial Zork behavior
De : justisaur (at) *nospam* gmail.com (Justisaur)
Groupes : comp.sys.ibm.pc.games.action
Date : 30. Jun 2025, 01:31:17
Autres entêtes
Organisation : i2pn2 (i2pn.org)
Message-ID : <0b8dbd8c007a558a018856bb528caee069d955ac@i2pn2.org>
References : 1
User-Agent : Mozilla Thunderbird
On 6/29/2025 3:04 PM, Praetor Mandrake wrote:
For a long time, I used to intentionally face death over and over in Zork, because (I don't know why now) I wanted to see the limits of my environment. In practically every game, actually. You might say, people die lots of times playing Zork, but I was doing stuff that was clearly in game suicidal.
 Does this sound familiar or odd?
Not exactly.  I've gotten to the point I can laugh off most of my deaths in souls games though.  I will sometimes jump off of things if I think there might be something down that results in death though.

 I think it broke the illusion in some way and I began to see beneath the veil.
 
Yeah I feel like that in souls games sometimes now.
--
-Justisaur
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Date Sujet#  Auteur
29 Jun 25 * initial Zork behavior2Praetor Mandrake
30 Jun 25 `- Re: initial Zork behavior1Justisaur

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