Sujet : Re: TIL - Steam FPS
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 11. Jul 2025, 15:20:07
Autres entêtes
Message-ID : <b5727klev75tcbeqbvn6ck0qqea9cehoq6@4ax.com>
References : 1 2
User-Agent : Forte Agent 2.0/32.652
On Fri, 11 Jul 2025 12:13:30 +0200, H1M3M <
wipnoah@gmail.com> wrote:
Spalls Hurgenson wrote:
Today I learned that Steam has a built-in FPS counter.
>
I still remember when they implemented it (the barebones classic
version). No more having to run FRAPS on the background. It's so
unobtrusive that I always keep it enabled, even when a game is guaranted
to run without issues. Top right corner, high visibility color.
>
I am familiar with the new one since it has existed for more than 2
years on Steam Deck.
(My only complaint is that there doesn't seem to be an easy/quick
way to toggle this from in-game, preferably with a single key-press.
Not so important when it's just a single FPS counter, but a necessity
if there's a paragraph of text on screen, so hopefully that will be
something Valve will add in soon)
Side note / correction: there is a user-configuable toggle switch. I
use CTRL + /
The new thing is neat. I use it on my laptops to see where they are
lagging. In one case, it was definitely a case of not enough memory;
in another, I could tell it was a VRAM issue. Not surprisingly, it's
almost never a problem with insufficient CPU processing power. It's
always the GPU or one of the sub-systems. Our CPUs are so disgustingly
overpowered ;-)
That's the thing from Steam Deck that I wish they would port to the PC
Client (or just port the entire current Steam OS to desktop). a
dedicated button will open all the quick settings: overlay, PWM
management, bluetooth... It's one of those things I really miss when i
go back to desktop.
Isn't that Shift-Tab?