Sujet : Re: FREE GAME: Caribbean Crashers
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 14. Jul 2025, 07:59:14
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <10529s2$39elr$1@dont-email.me>
References : 1 2 3
User-Agent : Mozilla Thunderbird
On 13/07/2025 21:31, Spalls Hurgenson wrote:
I don't actually have a problem with mobile games (well, not with the
programs designed to be_games_ first and revenue generators second).
I don't think their style of gameplay is suited for PCs, even those
that are -ultimately- primarily used on the go (laptops, steamdecks).
The simplistic gameplay of 'mobile titles' is better suited to devices
with similary simple controls and that you can boot/run in seconds.
Even with the best PC, you aren't going to have the same experience.
I agree, so to me the problem is that there are some good games out there but they are drowned out by the slop which is MTX vehicles. The ones I find that work are those that have simple controls, can be played in small sessions (10-20mins) and aren't that taxing on the grey matter. Overboard (a choose your own adventure with some graphics and the twist that the idea is to use what you learnt in your last run though to get a better outcome) is a good example of this and is far better suited to a mobile platform (in my case an iPad) than a PC.
I learnt what works the hard way as two games I very much enjoyed on the PC are Invisible Inc. and Sunless Sea. Why not get them for the iPad then I thought. Not great I must say as although the controls are ok I find mobile gaming on the move has one big disadvantage for me. I get easily distracted by my surroundings. It's one of the reasons I've never got a Steam Deck even though is solves a lot of issues I have of mobile gaming.
The other problem I've found with mobile games is that in my experience they have a habit of being abandoned by the devs which considering the rapid turn around of iOS updates means you end up with dead games.